I am John "analogstik" Montoya

Composer | Voiceover Casting Director | Audio Editor | Mixing & Mastering Engineer | Certified Nerd

My story began at an early age when my older brother introduced me to the Super Nintendo Entertainment System (SNES). The games that I played the most were Donkey Kong Country and Super Mario World. Years later, I found myself still fascinated by the hardware of the console. I fell in love with the complexity of the sound chip knowing that composers had very little memory to work with. It wasn’t until I was an adult when I began to compose chiptunes using SNESGSS, a tool that allows me to export music data to an actual SNES.

I knew from an early age that I wanted to compose music for video games. I started teaching myself how to produce music when I was still in elementary school. My first digital audio workstation was FL Studio 6. Once I grasped the basics, I uploaded video game music remixes and loops to Newgrounds, an online community and portal for free Flash games. 

For a while, I developed and released Flash games for Newgrounds. I met a pixel artist who was working on a small indie game that needed music. She asked me if it would be okay for her to send my music to the developer. At the time, I was a freshman in high school with very little experience composing music. To my surprise, the game developer asked me to compose music for their game. This marked the beginning of my professional journey into the game industry.

In 2011, I reached out to one of my favorite content creators, Jory Caron. He hosted the popular YouTube series Is It A Good Idea to Microwave This? He started his own YouTube channel after the series ended. I sent Jory a message on Facebook with no expectation of him ever responding. About a year later, he asked me to compose music for his videos. I eagerly accepted his offer. I went on to compose music for his videos between 2012 – 2014.

Jory's goal was to provide me with a platform to help my career grow. He introduced me to one of his fans who worked for Jingle Punks, which is a production music library. His fan wanted to help me join their roster because he was "impressed that I was able to release commercial-quality music at the age of 17." He sent me submission guidelines and coached me on how to increase my chances of joining their roster. In September of 2013, I joined Jingle Punks as a production music composer. Since joining, my music has been placed in several high-profile television shows and advertisements all over the world.

From 2014 to 2015, I was the chair holder and founder of my local IGDA (International Game Developers Association) chapter. I mentored students at Texas A&M University and hosted lectures related to the video game industry. Unfortunately, I had to step down and close the chapter due to the lack of interest from local game developers. Post-IGDA, I founded the Surviving Indie Organization, an online resource hub that creates and curates content specifically for independent game developers and students who are passionate about video game development. I still host panels and discussions about topics related to indie game development and the entertainment industry as a whole.